Winter Clothes combined from tunics with additional material for cloak and boots.Linen Tunic and Wool Tunic as new but simple Viking clothes.Flax and Linen production is now also available in the North.Sheep now drops Sheepskins when slaughtered that can be turned into leather.Wool has to be processed into Wadmal – the old Nordic woolen cloth.Ashlar as advanced material for stone masonry made from rubble stones.Smaller Stones can also be collected or produced by breaking boulders.Boulders scattered on the ground and used to build a Thingstead.Many buildings also got improved textures, more building stages or other small things for a better look and feel. New outline meshes reduce geometries to be loaded in game for better performance. All models got new AO maps which now simulates hemispheric light that is actually not calculated in Banished. You will notice new models of barns for example. The existing buildings were reworked, some more than others. And for decoration some more fences and an additional stone road.A Fording made of stone to cross streams.The Healers Hut to consume herbs in early game.The Tailor Shop now with a new set of Viking clothes.Tar Kiln to make this special Nordic raw material.Stone Mason to deal with the new stone concept.Pottery Kiln to make nice pots that are now used in houses and some production buildings.Granary and Small Windmill for grain processing.The Smokehouse you probably already used not as a toilet.The Infirmary to replace the vanilla hospital and limiting medicine to late game.Norse Temple as the main achievement in this mod version.The Mead Hall to also drink and feast in early game.Thingstead to finally get development data of your tribe in early game.New Trading Post in two parts with a big dock and an export dock to sell for coins.The known Loft-Storehouse with the passage way. Norwegian Stabbur for more efficient storage.Pit Houses as small and matching storage buildings.The Turf Houses for special conditions now for up to 3 children.Not a technical change log but an overview of things waiting to be explored by you and for which I appreciate your opinion: New Buildings I included a collection of these textures, so bannies will still die often but they will always look good then. So you don’t need this citizen mod in addition but you can load the Ironman mod on top if you like to test it with +100% required food and clothing.Ī special thanks goes to – 1 – for the various citizen skins. The real time aging setup, happiness changes and all other tweaks of the Norseman mod are included. This mod has a different file name and can be installed side by side with North6 but you should disable the old version and don’t forget the procedure of exiting Banished after changing mods. It may be within the Beta Board of this site or over on World of Banished. And if you find something that does not work or seems odd, I’d be happy if you write some notes or ask. Just feel free to play it the way you like. I do not expect something special from testers. If you are not invited yet but want to help testing this mod, please write a mail to The final version should be published end of November or at the latest in December. Access to this Beta have all who supported or contributed to this project or who I think are experienced banished people who know older versions and can judge the changes. I started a closed beta this time because it’s a complete overhaul of the old mod and should be stable and balanced before most people play it. With your help we will find and fix all the bugs and things that are for sure still hidden in this mod version. Hello and welcome to the Beta test of North7 ‘Vikings’! It has taken a long time since the last update, but now it’s almost done.
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